So, when we wrote the first (and sadly only) draft of the instructions, 
we didn't consider running out of time long before it was all done. 
Hopefully you'll get the game to run. If you do, you will likely notice 
there are quite a few rough spots, bugs and omissions. These are the 
known big differences between what we targeted (which is what the 
instructions were written for) and reality:

---

* Mouse pause, exit, fallback, touch and retro mode mouse controls for
  the map are missing, mouse menu control is far from as smooth as it 
  should be, and the mouse pointer is handled rather sloppily.

* Modifier key input is broken. This, alas, includes shift to render keys 
  sticky.

* Daltonized and high contrast graphics modes don't do anything.

* Sound is missing from retro mode.

* Direct keyboard high score entry (but the virtual keyboard can be used 
  instead).

* Jumper placement is random which make the jumpers randomly useless.

* Two button highscore entry is different from that described in the 
  instructions. It now works the same way as the one switch entry, but 
  "select" reverses the wheel direction at any time. This is better.

* Quick-choice one button menu that should accompany the high score wheel 
  is not yet in place.

* The timed bonuses from turning in artifacts aren't there either.

* The scores menu does nothing. Finish a game to see the scores.

* The spoken interface is only implemented for the main menu and is stuck 
  on detail level "high" no matter what you set it to

---

This is obviously not the final version. Information on new versions and 
updates will be found on the game's page at:

  http://www.michi.nu/games/archaist

Bug reports and suggestions are happily accepted on:

  games@michi.nu


Have fun playing!
Michi & Tesa